Text Mode Doom
One of the features of SMMU is its text mode rendering
I used to have a different page here with
some decent pictures but unfortunately it got lost. I took these
pictures with my digital camera so the quality isnt too good unfortunately:
New! A video
of SMMU in text mode is available on Youtube. It can be viewed below.
WARNING : The characters on the text mode screen have a tendency to
blink and flash a lot. I have managed to give myself a headache after
playing for a while. If you are epileptic or have some other condition where
you may be affected by this then do _not_ play it. At the same time, you use
this at your own risk. If you have a fit and die after playing my port, it's
not my fault.
This is Doom running in DOS text mode.
You mean like aalib?
Well, not really. Aalib uses normal ascii characters. This uses the
extended ascii mode "gradient" characters. Also, aalib is mono only.
This is in colour.
How does it work?
The engine renders into a 320x200 internal buffer like it would
normally. This then gets converted into either an 80x25 or
80x50 text mode display. The text colour is selected based on the
hue of the colour (text mode has 16 different colours) and the
gradient character to use is selected from the lightness value.
How can I play this?
First download SMMU.
You need to use the DOS version, though. Then run like this: